Following your first experiments on cutting, I would like to share with you some considerations.
1 – Take inspiration from anywhere
This is the skin of a reptile, you can see a series of different patterns adapting to the 3-dimensional curvatures of its body. These patterns can be easily replicated on textile with great results.
All these works are from Ateiler Manferdini, please do a bit of research over the internet to find more of them and to understand the geometric rules which have been used to create them.
2 – Set a series of rules for the pattern
The tests you have done up until now are a good first step, but you need to refine the patterns more and imagine them strictly related to the stretching behavior of the component (as it happens for the reptile where the skin pattern adapts to guarantee more flexibility when closer to the joint of the skeleton).
Here you have a couple of examples generated using basic rules; remember that the patterns can be easily modified changing the number of division points (the crosses) in the first step. Any change in the density of the pattern will affect the behavior of the component.
3 – Use simple rules for the pattern. The first tests you have done are really time consuming, be aware that for your final piece you have to create the pattern on an high number of components. Simple rules as the ones above have a wide potential for parametric variation (you can change density, number, lengths…)
4 – Don’t be stuck on the same kind of textile. As you discussed with Kwanphil on Tuesday, these textiles may be too stiff to be stretched at the scale of your component; do test your ideas on more elastic fabrics as well.